Unity ML NPC System
Machine learning-driven NPC behavior with dynamic dialogue trees and adaptive decision-making in real-time gameplay.
I'm a developer who thinks in systems and feels in stories. From Unity ML pipelines to Flutter apps, I build products that feel intentional — not just functional.
My work spans game development, mobile engineering, and experimental AI tools. Off-screen, rap music and cinema shape how I think about rhythm, pacing, and narrative in software.
Experiments and products where engineering meets creative vision.
Machine learning-driven NPC behavior with dynamic dialogue trees and adaptive decision-making in real-time gameplay.
A cross-platform social experience with real-time feeds, clean architecture, and buttery-smooth animations.
An intelligent word generation utility powered by language models — built for writers, devs, and creative workflows.
A collection of rapid game prototypes exploring mechanics, feel, and emergent gameplay — from physics puzzles to narrative sandboxes.
Long-form writing on engineering, games, and the creative process.
How machine learning transforms static NPC behavior into dynamic, believable characters that respond to player actions in real time.
Read article →Patterns for scalable Flutter apps — state management, folder structure, and keeping your codebase maintainable.
Read article →What Tarantino's pacing and Kendrick's structure teach us about building software that resonates emotionally.
Read article →Have a project in mind? I'd love to hear about it.